A few months back I wrote a niche post about an idea we have at timotheories.
I put it fairly directly at the time, and it still rings true, but I’ll expand on that idea today. The idea was one that might be obvious, but like many obvious ideas, it should be repeated. BECAUSE it’s important – Board games have been associated with children, fun, and idle time for a few decades, but the truth is that not only are they a lot of fun, they are now absolutely useful and necessary in our culture.
And they will continue to be a key feature of life as we become more reliant on digital tech to work, communicate, and conduct most affairs in our personal lives.
The reason for this need is that board games do something that is really is important for human beings, but which cannot be achieved via digital tech. Direct human contact.
See a little light bulb just went off, didn’t it?
But before we continue, we should clarify that much like realm of advertising, which is a component of marketing, and not a root word, board games are a facet of something larger and should be used in context. As dogs are to mammals, board games are a type of table top gaming.
Table top gaming can refer to games played with dice, cards, on a board, with tiles, timers, miniatures, wargames, and any other variation that would be done on a flat surface. Which is what separates them from live action role-playing games, video games or sports games. Which is why I would make the argument that playing sports or playing video games in the same room as your friends works decently well too. But video games aren’t made that way any more…
As for the politics surrounding chance for strategy in table top gaming, let’s not get into that today.
This is where Real Time Games came into the fold – Real Time Games, as I’ve mentioned before, is about people and sharing the joy of board games with them. My brother Ryan and I set up a weekly gaming group so that we could ensure that we spread the message, so-to-speak, about the hundreds of hobby games now available and which have slowly been cropping up since the turn of the century.
Nowadays, there are all kinds of hobby websites, YouTube channels, brick-and-mortar stores, and organizations that help promote this niche industry. But the proletariat are less versed in culture shift that needs to take place.
Yes, it’s happening, but ever-so-slowly, which is ironic given the motility we are supposed to have with the current technology at our fingertips.
And so we play different games every week, with the intent of sharing the social value of the games that we play. And my original plan was to develop a video series for Real Time Games wherein we discussed the value of said games via a standard table top review. But it occurred to me that that wasn’t a realistic use of Ryan’s time, and he wasn’t comfortable getting in front of the camera to declare expertise. So the idea sat, and ruminated for 6 months or so.
But now it looks like I have found a new partner in crime, and so Real Time Games evolves to become more timely delivering content to those who are using technology but looking for analog connection.
So please stay tuned as that idea unfolds. Because we’ll be discussing the latest and greatest at Edmonton’s new hot spot, The Gamer’s Lodge. I’m not going to reveal any more, since I’m out of theories for today, but stay tuned as I work with my new partner to set up this regular service and help flesh out our community.